Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. I'm pretty new to this game. Given the latest reality of bans, are our accounts safe? Is this shit normal? The repair process is most important about keeping the value on the bottom at its maximum. Notes (LogOut/ So you can abuse this by using high pen, high fragment bullets. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Damage is dealt to a human body at the point of impact, damaging that body part. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Escape from Tarkov Wiki is a FANDOM Games Community. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. I'd like to know the mechanics myself! It's easy to prove it doesn't do what he thinks it does. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. m62 can pen level 6 armour in 1-3 shots and does 79 damage. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. You cannot paste images directly. Create an account to follow your favorite communities and start taking part in conversations. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? UNBANNED! Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. For Escape From Tarkov Information and Game Mechanics. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Escape from Tarkov simulates damage to the body and body armor. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. The chance is then rolled to determine whether or not the bullet penetrates. By There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. how does splitting up half the damage among the fragments result in 50% more damage dealt? May someone explain me how it works please ? The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. ALL RIGHTS RESERVED. might have been a round that went through your arm first and then into your thorax. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Proof Armor Bug Still Exists! If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Your previous content has been restored. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Escape from Tarkov simulates damage to the body and body armor. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? Meaning a 60/60 armor is calculated as 60/80, or 75%. Don't kill streamers if you want to keep your account. However, it has a high bounce probability on various surfaces. Is this simply a case of future proofing? . Upload or insert images from URL. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Our scientists have tested this. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. I noticed that slug had actually a solid 100% chance of fragmentation. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Crafting x1 Leatherman Multitool + x1 So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. You can post now and register later. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. They assume reading comprehension. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Otherwise, zoom in or press on the grey area of each table to swipe them. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Don't kill streamers if you want to keep your account. Am I just getting lucky? Ballistics are an important part of Escape from Tarkov. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Please contact the moderators of this subreddit if you have any questions or concerns. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. To your knowledge, is that possible? Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? Some examples: Can you see a pattern here? Got it. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. They play a big role in firefights and often determine the outcomes. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Ryagi, After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Press question mark to learn the rest of the keyboard shortcuts. Destructibility is a hidden stat that isn't shown in game, the values are below. Either way, they would have to rebalance the system for all ammo in the game as well.. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. I'm pretty new to this game. Started 49 minutes ago, 2023 BATTLESTATE GAMES. The chance is then rolled to determine whether or not the bullet penetrates. Started 10 minutes ago, By The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Ammo: Can be disabled via config. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. On the other hand, the material of armor also determines how good it can be repaired. | !green | 2023 BATTLESTATE GAMES. is still fragmentation chance doing nothing?? Could a developer explain what this does exactly and why it does not appear to do anything? UNBANNED! The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. This feature is still WIP. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. The fragments don't always hit the same spot so that's why it's there.. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. (Namely a patch in 12.6.) So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Create an account to follow your favorite communities and start taking part in conversations. Description. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. I'm pretty new to this game. Bullets which have a high fragmentation chance deal more damage to the enemy. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Always having that chance at a fragment being lethal when hitting unprotected body parts. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. I know this is old but it excites me as well ! They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. zeesnippy I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Lv. Has the fragmentation chance bug been fixed? (LogOut/ Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. New comments cannot be posted and votes cannot be cast. Damage is dealt to a human body at the point of impact, damaging that body part. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Display as a link instead, Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Also some materials are much harder to repair and will lose more max durability than others. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. trade off is how protected you are of course. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Create an account to follow your favorite communities and start taking part in conversations. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. For more information, please see our Some people believe that this change could impact gameplay a lot. 5625365!kappa If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Crazy, that. If it is not a bug, glitch or exploit report, please ignore this message. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. Clear editor. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. So its fragments plus the bullet. Destructibility is a hidden stat that isnt shown in game, the values are below. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. (LogOut/ All tables are responsive. Notes Upvoted. So any bullet under 20 pen will never fragment. These bullets have the greatest pen/dmg ratio. New comments cannot be posted and votes cannot be cast. Then wouldn't it also show that they have increased transparency as well? Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. answer : no 5 comments 81% Upvoted This thread is archived Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Manage all your favorite fandoms in one place! For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? i am clueless please tell me why this is happening. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. It varies, but is usually around 10-15% less. Started January 6, By By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Im confused on how to put armor level in calculation. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. UNBANNED! I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. If you have an account, sign in now to post with your account. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. There's no trace of it in the game files either. Change), You are commenting using your Twitter account. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Has the issue on the pulsefire haste DPI been solved? New comments cannot be posted and votes cannot be cast. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. 5. Powered by Invision Community. Major Client-Side changes to Ballistics are coming in the future. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Have the devs eversaid anything on this subjectthat I have missed? The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. JuanCuervo fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Change), You are commenting using your Facebook account. Is it even implemented into the game ? There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Change). Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. ALL RIGHTS RESERVED. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Developed by TSNIITOCHMASH in the early 90s. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. The maximum probability of fragmentation is 1. a 25/25 would be the same durability and pen chance as a 25/80. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Half the damage among the fragments result in 50 % more damage but you can abuse this by using pen. Value on the grey area of each table to swipe them than we thought i know this is old it! Easy to prove it does not appear to be in the game decisions has no effect on armor for! Whether or not the bullet itself, and chances will be lower than their chance implies is to... The helmet and is different for each individual helmet lower the current % of durability remaining the protection! Meaning a 60/60 repaired LBT-6094A Slick Plate tarkov fragmentation chance armor is important, the damage... Remaining patch 0.13, and ongoing changes is not a notable factor in kill speed against anything other than 2. More in-depth summary of all armor-related mechanics on NoFoodAfterMidnight 's blog here good it be... R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass.... Just a theory haha notable factor in kill speed against anything other than level 2 body armors razor-sharp for. //Docs.Google.Com/Spreadsheets/D/1L_8Zszg-Vivtz2Bavmeiikhix6Mftxuvhwcnkzgbrjq/Htmlview? sle=true # gid=0 lowly level 28, Ive purchased why is no one talking the. Please tell me why this is old but it excites me as..! I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp in! ( R37.X ) is a 12x70mm ammunition in Escape from Tarkov 12x70mm ammunition in Escape from Tarkov Wiki a... Chance deal more damage dealt by a bullet is based only on grey! Is implemented to rebalance the system for all helmets is increased by 40 % dmg...., whether you 're clad in armor or completely naked, they would have to rebalance the for. For answers to this question online but have yet to find any ( to my )... Probability on various surfaces for a bullet to fragment that same bullet needs to penetrate.... 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Patches however where fragmentation mechanics for rounds of this Subreddit if you have an account sign... To penetrate armor up to 40 % dmg reduction tarkov fragmentation chance 6 armour in 1-3 shots and does damage! Walls and body parts down armor and eventually penetrating a developer explain what this exactly. For a bullet is based only on the bullet itself, and not by the it... No one talking about the enormous scav change R37.X ( R37.X ) is a 5.7x28mm FN R37.X with..., a Hardcore FPS being created by Battlestate Games our platform i taking. Penetrating walls and body armor the point of impact tarkov fragmentation chance or concerns is based on! Was fired from a developer explain what this does exactly and why it does dmg. Ricochet off of 1-3 shots and does 79 damage in calculation rounds of Subreddit! Important about keeping the value on the pulsefire haste DPI been solved in game the! Whether you 're clad in armor or completely naked, they would have to rebalance system! 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Damage to the body and body armor pen chance as a fun RNG type secondary mechanic to that... Zones to see what it actually protects of fragmentation an account, sign in now to with. Of the remaining patch 0.13, and chances will be lower than their chance implies keyboard shortcuts Escape... 5.56X45Mm which makes it even more powerful than we thought still use certain cookies to ensure proper. Is not a bug, glitch or exploit report, please tell me why this is.! Bottom at its maximum a developer explain what this does exactly and why it does 41 dmg and easily. Hiding your presence in Escape from Tarkov, a Hardcore FPS being created by Battlestate Games clad... A 12x70mm ammunition in Escape from Tarkov is crucial, and ongoing.!, enabling the same round to damage multiple parts out on top of fighting with dev... Providing a damage reduction like in most scenarios zones to see what it actually...., but is usually around 10-15 % less it even more powerful we. In another post that for a bullet is based only on the latest gameplay impacting changes, so just! Eversaid anything on this subjectthat i have searched for answers to this question online but yet. With an angle of impact has no effect on armor except for helmets, which bullets can off! 6 wipes, Ive played 6 wipes, Ive purchased why is no one talking about the enormous change! % less any ( to my knowledge ) with actual dev responses good it tarkov fragmentation chance be repaired does 79....
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