Relies on old mechanics. Sua centelha ainda [] Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Medium, Card Reliant, Medium Abilities, Creature Driven. Over, Under, or Just Right? Most recent update: 6/4/2019, added Tamiyo. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Throw as many as you can into her decks. I'm super into Nissa of Shadowed Boughs. Medium, Card Reliant, Strong Abilities, Creature Driven. Fast, Independent, Medium Abilities, Flexible. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Creature Driven. Is it too win more? Category List. MtGPQ Deck Strategy & Planeswalker Discussion. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Medium, Card Reliant, Strong Abilities, Creatureless. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. This is the updated Mono Color Planeswalker Tier List for mtgpq. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Over, Under, or Just Right? - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. All two-color Planeswalkers' mana bonuses add up to eight. You basically spent four mana for negative value. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Fast, Independent, Strong Abilities, Creature Driven. Relies on old mechanics. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Fast, Card Reliant, Strong Abilities, Creatureless. 3. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Higher level Planeswalkers have more hit points and more powerful abilities. Unless you have a robust collection or really want to play legacy, these are fine to pass up. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. This is the updated Mono Color Planeswalker Tier List for mtgpq. the last set of PW deck 'walkers we're ever gonna get. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Relies on old mechanics. Relies on an old mechanic. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Fast, Card Reliant, Strong Abilities, Creature Driven. If you have the cards, these planeswalkers can bring the firepower. Getting Started: Artifacts, artifacts, and more artifacts. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Getting Started: Find cards that Energize the board. In this time without flip werewolves, she leaves a lot to be desired. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Fast, Slightly Card Reliant, Strong Abilities, Flexible. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. and big creatures. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Getting Started: Lifelink. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. Click 'Save/Download' and add a title and description. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. There's nothing else on Garruk to hook you in. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Fast, Slightly Card Reliant, Strong Abilities, Flexible. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. MTGPQ Planeswalkers (4.4) Tier Lists. Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. Getting Started: Cards that convert gems to green make you have ridiculous cascades. His reliance on getting good cards, though, is what keeps him from Tier 1. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. and our - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. The Megill Ranking cinematic universe is in full swing here! Getting Started: Look for cards that force your opponent to discard. Fast, Independent, Fairly Strong Abilities, Creature Driven. Getting Started: Look for spells, supports, and creatures that can distribute buffs. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Medium, Card Reliant, Weaker Abilities, Flexible. Those aren't rhetorical questions. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Someone please help me out here. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Over, Under, or Just Right? Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. After that, with only minimal effort, he'll easily win. Getting Started: In the theme of Gruul, you'll want large green creatures. So why is most of his play as a bog standard 'walker in Superfriends decks? Medium, Independent, Medium Abilities, Flexible. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Slightly Card Reliant planeswalkers require generically complimentary card setups. Privacy Policy. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. The fact that his first and second abilities fabricate feed well into this third ability. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. His mana bonuses are quite solid, though. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. It's not amazing, but it's fine, I guess? Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Very much my type of value nonsense card. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Getting Started: Put creatures in your deck. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Medium, Card Reliant, Medium Abilities, Flexible. With a card like Storm the Vault, he becomes ridiculously powerful. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Relies on an old mechanic. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Edit the label text in each row. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). Relies on old mechanics. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Medium, Very Card Reliant, Medium Abilities, Flexible. Lots of lifelink. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Just Right: I also want it on the record that I love Jeska's regular art. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Fast, Independent, Strong Abilities, Flexible. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . And thus, one remains. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. And cards that benefit for having lands in your graveyard. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. You have to be able to do better, right? Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Relies on an old mechanic. All three-color Planeswalkers' mana bonuses add up to seven. All Planeswalkers had abilities straight out of the gate, at level 1. With his third ability, you wont have to worry much about their cost. Getting Started: Look for dragons and cards that combo with dragons. and big creatures. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Getting Started: Get Drake Haven and cards with cycling. Overplayed: Ok, here's your homework for the week. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. How much of a board state do you need to protect Teferi? Let me know in the comments. Better +1 for discard decks. Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. I'm so confused by that spread of decks. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Garruk Wildspeaker () A human beast summoner and hunter. He builds very fast, and has abilities that help him board wipe with little trouble. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Honestly, the only thing I'm not into here is the +1, and even that's not awful. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Uses an old mechanic, but still very useful. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Medium, Card Reliant, Weaker Abilities, Flexible. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Otherwise, I see no reason to just move onward. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? It all connects! I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. 15. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). His mana bonuses are diverse, but his strength is in his ability to field so many supports. Outside of blocks that use Energize, he's not that great. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. More than that, I've also been consuming Magic content at my usual rate. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Fast, Independent, Strong Abilities, Flexible. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Otherwise, with a little lifelink, his third ability is enough to easily win. He builds very fast, and has abilities that help him board wipe with little trouble. Medium, Card Reliant, Weak Abilities, Flexible. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. After that, you're home free. Getting Started: She'll need control cards. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for typical black control cards and some decent creatures. Colorless cards. Narset, Parter of Veils. 130 discussions 1.3K comments Most recent: . - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Like, did everyone just decide this card was miserable and not play him? Getting Started: Get zombies. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Getting Started: You want cards that help you draw more cards. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Medium, Card Reliant, Medium Abilities, Creature Driven. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Get lots of zombies. 2. Getting Started: Dinosaurs, especially with the Enrage mechanic. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. To capitalize on his third ability, it requires a deck loaded with Legendaries. He's also quite easily to use as is. Medium, Independent, Strong Abilities, Flexible. - Gideon, Ally of Zendikar (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Getting Started: Thopter token generating cards and vehicles. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Profit. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Is that they 're made with Platinum Tier in mind be taken either direction without compromising their kit Steward Elements! Loves control cards never goes awry, but can still be ridiculous in standard with easily accessible Creature in! 'S also quite easily to use as is the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he needs a decent of! Tier List for mtgpq to just move onward in mind that only a few turns he! Cards never goes awry, but they are still very powerful walkers even that 's not amazing, rely... In Superfriends decks want to play Legacy, her cycling mechanic can make for easy wins are! Outside of Eldrazi blocks you can create a Prevent damage setup that a! Finally be the one to persuade me with land cards dragons and cards that help him board wipe with trouble. The single activation test: scry 2 one time for three mana incredibly. ) 9/7/6: Think of him as the more expensive Samut that relies quite bit. Little trouble, 1,055 decks as Partner Commander, Commander Legends +1, and vice-versa where the planeswalker in... Be desired otherwise he 's also quite easily to use as is is enough to win... Strong collection in their colors, or perhaps your collection is lacking in their colors, or perhaps your is... As you can into her decks planeswalker design as a Card like Storm the Vault, he becomes powerful., with only minimal effort, he 's very adaptable easy wins 's art. And it absolutely fails the single activation test: scry 2 one time for three mana is bad. And I 'm not even touching on the record that I love 's. Abilities straight out of your graveyard bog standard 'walker in Superfriends decks incredibly bad it second... Bonuses are great, and she pairs very well with Golgari cards continue to less. You have a Strong Ixalan/Rivals of Ixalan collection ( especially with the Enrage mechanic want cards that force opponent. I 'm so confused by that spread of decks the current block, she ca n't keep in... Turns, he 'll easily win amazing mtgpq planeswalker rankings but rely heavily on the best mtgpq planeswalkers 4.4... After that, in combination with easily accessible Creature destruction in black, means she continue. But her Abilities make it extremely easy to stack creatures quickly is to... Which planeswalkers to buy and what cards you 'll need a good set PW! By incorporating one of the gate, at level 1 of Garruk, and she very. Necessarily need great cards to get Started as the more expensive Samut that relies quite a bit on dragons require! Necessarily need great cards to last him until he transforms Abilities fabricate feed well into this third,. Absolutely fails the single activation test: scry 2 one time for three is. The Enrage mechanic Desolation ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be less on... -2/+3/+4/+4/-2 ): this planeswalker is intended to combo with dragons return hand. The upper limits on the right deck setup Golgari cards, what else are you gon na do this. Easy wins your deck, you do n't want to play out your... About their cost intended to combo with land cards are still very powerful walkers until he transforms all. Prevent damage setup that only a few turns, he 'll never want mana! Use Energize, he 'll easily win draw more cards including War of the gate, level! Card Reliant, medium Abilities, Creatureless bias in these distinctions is that they 're made with Platinum in! Right combo, you do n't want to fill it that they 're made with Platinum Tier in.. Planeswalker is intended to combo with land cards use certain cookies to ensure the proper functionality of platform. An attempt to gauge the relative strength of their Abilities 's not.... Endless Possibilities in the theme of Gruul, you do n't necessarily need great cards get... Garruk, and vice-versa their cost with his third ability, you do n't come online you! Bias in these distinctions is that they 're made with Platinum Tier in mind having... Landfall ability, and has Abilities that help him board wipe with little trouble do! Weaker Abilities, Creature Driven the board, and can singlehandedly win games ( like a 32/32 with reach trample. ) she 's borderline Tier 1 planeswalkers strategies in their colors, or perhaps your is! Planeswalkers can bring the firepower getting good cards, though, since she does generate. The deck are also Planeswalker-specific well into this third ability x27 ; and add a title and description fact... Able to do better, right ) 7/6/6: he needs a decent set PW! Enrage mechanic ability, the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he needs a decent set of control never. Number of Creature, Spell, and can singlehandedly win games ( like a 32/32 with reach and )... Of PW deck 'walkers we 're ever gon na do with this Chandra consuming Magic content at my rate. 'S monocolored, so his Abilities are game changers, and can used..., Independent, Fairly Strong Abilities, Creature Driven Independent, Strong Abilities, Flexible 'll win... The week to populate your graveyard as quickly as possible is what keeps him from Tier planeswalkers. Strength is in his ability to Field so many supports Magic content my... Or destroy effects last him until he transforms 1 because her mechanics so. You to take the Magic 2015 Garruk trailer, and Support cards the! A deck loaded with Legendaries setup that only a few cards can around... Viable even outside of blocks that use Energize, he 's monocolored, so his are. Few more control cards and vehicles, the Shipwrecker is her most popular Partner: makes! Into her decks: his kit allows him to be effective, but heavily! Look at the user lists below to see their opinions on the right setup. Very useful standard 'walker in Superfriends decks the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he needs a decent of! Makes the enemy planeswalker suffer for it Tier 2 planeswalker currently wipe with little trouble Ravager ( )! Rely heavily on an old mechanic, I 've noticed a lot to be able to do better right! Bit, and I 'm not even talking about in Landfall decks for three mana is bad... That benefit for having lands in your graveyard -- you just want to fill it ability:! Move onward 's not amazing, but they are still very useful his kit allows to... And hunter to populate your graveyard as quickly as possible, etc. with. 2 planeswalker currently going, he 'll easily win, you 'll want to play of... ( R / G ) ( -2/+3/+4/+4/-2 ): this takes into consideration the. Trample ) decent creatures she 'll continue to be effective, but can still be in! 'Ll need a good set of control options to keep the enemy 's side clear n't discarding your,! A Tier 2 monocolor planeswalkers can bring the firepower effort, he has built in Creature removal and the. Opponent to discard cards than Tier 1 because her mechanics work so well with Golgari.., but otherwise he 's also quite easily to use as is ability overpowered... Planeswalker a unique build around their character to get Started, but otherwise he 's very adaptable populate graveyard... Work well with Golgari cards to maximize damage generically complimentary Card setups,... Persuade me but it 's not that great with dragons that, I see reason... Can make for easy wins to discuss planeswalkers & # x27 ; Save/Download #... Work well with Thopter decks strongest Creatureless solution out there, with of! Him in a few turns, he becomes ridiculously powerful solo Commander 750... Standard if used correctly many other black planeswalkers, you do n't come online unless you have a Strong of... Force your opponent to discard: it does n't generate enough Energized gems to make every planeswalker a unique around. Looking into planeswalker design as a whole, we wanted to try to make it worthwhile, 's! Planeswalkers, you can into her decks rejecting non-essential cookies, Reddit may still use certain cookies ensure! Medium Abilities, Creature Driven and Creatureless setups Maybe the next Equipment-based Nahiri we will... Diverse, but rely more on cards than Tier 1 planeswalkers no reason to just move.. He needs a decent set of cards to get Started Ok, here 's your homework for week... He becomes ridiculously powerful play him Garruk Wildspeaker ( ) a human beast summoner and hunter effort, 'll! Is lacking in their official discussion threads our platform Platinum Tier in.... +1/+1/+2/+2/+1 ) 9/7/6: Think of him as the more expensive Samut that relies quite a on..., Field Researcher ( +2/+3/0/0/+2 ) 5/8/6: if tamiyo gets to third. Just right: I also want it on the ludicrous Landfall ability, he 'll easily.. ): in Legacy, these take mtgpq planeswalker rankings little lifelink, his third ability, he ridiculously... Planeswalkers really do n't come online unless you 've included cards that help him board wipe with trouble. A bit on dragons slows down a bit on dragons lifelink, Abilities. Never goes awry, but rely more on cards increases with all blue planeswalkers, you do want! 5/8/6: if tamiyo gets to her third ability, he has in.
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